A Unity3D shader that blends between two given textures and applies an optional tint color to them. Used primarily for special effects and texture transitioning.
I developed this simple shader in Unity3D at Yeltic as a solution for these problems:
I created also a component to easily animate materials using this shader, so we could achieve some ambient effects for the scene.
This way, we could transition to and from different colors:
And also textures:
This work was developed while working at Yeltic: http://yeltic.com/en/