Android mobile game that teaches children how to pack a GoBag (supply bag for emergency situations).
“In ¡Ponte Trucha!, a boy named Manuel Trucha has to prepare a bag to evacuate his house before a natural disaster strikes his hometown. In the first part of the game, help him pack useful things and equipment that will help him during his evacuation. In the second part, guide Manuel through his hometown and get him safely to a safe zone using the items you packed earlier."
This game was developed as a demo project for videogame contest “Kuxtal” in 2016 as a reference for the contestants. Kuxtal, organized by the university Instituto Tecnológico de Monterrey alongside CADENA A.C. and CONAPRED, aimed to develop educational videogames to teach security protocols for little children living in zones prone to natural disasters.
We chose two learning aspects as goals for our game, based on research documents provided by CADENA A.C.:
These goals, translated to game mechanics were:
I worked on this game with my artist friend Pablo Mendizabal (You can check more of his amazing work here). We developed the concept, came up with the mechanics, planned & managed the development and release via Google Play.
Being a part of a two-man team, I occuppied different roles with varying tasks from concept creation to delivering the final product:
Came up with core game mechanics and expanding around them. Paper prototype testing and game balancing.
Used Trello as a kanban board to organize and delegate tasks.
Designed and developed the game architecture. Managed version control with Git+Bitbucket. Planned and carried out tests.
Developed designed game mechanics. Programmed the technical solution based on the designed architecture. Coded high and low level behaviours. Co-designed and programmed the UI. Coded surface shaders. Integrated the Steamworks API inside Unity.
Some additional links regarding this game: