3D physics-based, local couch wars game made in Unity about slapping a fish. Released on Steam.
RadishBox
“Gone are the days of imagining you and your friends as fit duck-men slapping a bass with wooden boards. Now, it’s still impossible, but with Don’t Drop the Bass, you are a step closer. Cooperate and keep the bass in the air for as long as possible or compete to become the bass emperor in this local multiplayer sports game where up to four players can participate."
I worked on this game with my artist friend Pablo Mendizabal (You can check more of his amazing work here). We developed the concept, came up with the mechanics, planned & managed the development and release via Steam.
Being a part of a two-man team, I occuppied different roles with varying tasks from concept creation to delivering the final product:
Came up with core game mechanics and expanding around them. Prototype testing and game balancing.
Used Trello as a kanban board to organize and delegate tasks.
Designed and developed the game architecture. Managed version control with Git+Bitbucket. Planned and carried out tests.
Developed designed game mechanics. Programmed the technical solution based on the designed architecture. Coded high and low level behaviours. Co-designed and programmed the UI. Coded surface shaders. Integrated the Steamworks API inside Unity.
Produced background music with FLStudio. Programmed music and sfx behaviours in-game.
Helped stablish social media and generate promotional content. Mounted the game and studio’s landing page website. Organized press coverage and beta/public key distributions.
Some additional links regarding this game: