Educational iPad game about discovering and cataloging fish.
“Submerge the seas in Bathysphere, and encounter and catalog different species of fish."
This game was co-developed as a research project when I studied at the Instituto Tecnológico de Monterrey, aimed to test game design methods to appeal to learning based on a more ludic experience.
The main goals of this game was to teach players about different species of fish and where they inhabited.
These goals, translated to game mechanics were:
I worked on this game with my artist friend Pablo Mendizabal (You can check more of his amazing work here). We developed the concept, came up with the mechanics, planned & managed the development and release via Google Play.
Being a part of a two-man team, I occuppied different roles with varying tasks from concept creation to delivering the final product:
Came up with core game mechanics and expanding around them. Paper prototype testing and game balancing.
Used Trello as a kanban board to organize and delegate tasks.
Designed and developed the game architecture. Managed version control with Git+Bitbucket. Planned and carried out tests.
Developed designed game mechanics. Programmed the technical solution based on the designed architecture. Coded high and low level behaviours. Co-designed and programmed the UI. Coded procedural behaviours.