Procedural generation of a highway given an array of modules in Unity.
A script component that enables player tracking for a given character’s eyes and head, based on parametrical constraints.
A reusable Unity component to use in conjunction with the Cinema Director timeline to additively load scenes in Unity.
VR crane prototype designed to work with the Oculus Rift and Leap Motion input.
Different Unity components for displaying an array of options in a VR environment
A Unity3D shader that blends between two given textures and applies an optional tint color to them. Used primarily for special effects and texture transitioning.
Reusable Unity components to add reticle selection system functionality.
Lightmapping of a single room with static lights for a project targeted for mobile, both Android and iOS.
A reusable Unity component to create lighting setting profiles for day or night.