Procedural highway generator

Procedural generation of a highway given an array of modules in Unity.

Character head and eye tracking

A script component that enables player tracking for a given character’s eyes and head, based on parametrical constraints.

Optimization: Additive scene loader

A reusable Unity component to use in conjunction with the Cinema Director timeline to additively load scenes in Unity.

VR crane prototype with Leap Motion input

VR crane prototype designed to work with the Oculus Rift and Leap Motion input.

VR: Option Selector component

Different Unity components for displaying an array of options in a VR environment

Shader: Texture Blending

A Unity3D shader that blends between two given textures and applies an optional tint color to them. Used primarily for special effects and texture transitioning.

Reticle Selection System

Reusable Unity components to add reticle selection system functionality.

Room lightmapping

Lightmapping of a single room with static lights for a project targeted for mobile, both Android and iOS.

Day night adjuster

A reusable Unity component to create lighting setting profiles for day or night.