MIDI Lab

Exploring the Unity engine as an environment for creating live music visuals through MIDI input.

Kerbal Space Program

Kerbal Space Program is a 3D space-vessel building and physics-based spaceflight simulation game released for PC, Playstation 4 and XboxOne.

Kerbal Space Program 2

Kerbal Space Program 2 is the sequel for KSP, a 3D space-vessel building and physics-based spaceflight simulation game currently in development by Private Division.

Don't Drop the Bass

3D physics-based, local couch wars game made in Unity about slapping a fish. Released on Steam.

AR Poster

Exploring the Unity AR Foundation for image tracking.

Rift of Raigard

A 2D base building online multiplayer game for Android and iOS (in development).

Pale Blergh Dot

Exploring the THREE.js webgl framework with a mini solar system.

Procedural highway generator

Procedural generation of a highway given an array of modules in Unity.

Character head and eye tracking

A script component that enables player tracking for a given character’s eyes and head, based on parametrical constraints.

Bathysphere

Educational iPad game about discovering and cataloging fish.

Optimization: Additive scene loader

A reusable Unity component to use in conjunction with the Cinema Director timeline to additively load scenes in Unity.

VR crane prototype with Leap Motion input

VR crane prototype designed to work with the Oculus Rift and Leap Motion input.

M.I.M.E.

This game was made for the Ludum Dare #42: “Running out of space”.

ルーム ᛫ Rūmu

Global Game Jam 2019: A glimpse of coziness, that reminds us of home.

¡Ponte Trucha!

Android mobile game that teaches children how to pack a GoBag (supply bag for emergency situations).

VR: Option Selector component

Different Unity components for displaying an array of options in a VR environment

Phone Booth Desert

Experimenting with external calls to the Soundcloud API on a Unity WebGl build.

Shader: Texture Blending

A Unity3D shader that blends between two given textures and applies an optional tint color to them. Used primarily for special effects and texture transitioning.

Pa'Pierre

Demo 3D platformer game made in Unity3D starring Pierre, a piece of paper.

Hello World

Global Game Jam 2017: A journey of enlightenment by waving others hello.

Cheveyo

Global Game Jam 2016: mobile game about hearing and catching audio.

Reticle Selection System

Reusable Unity components to add reticle selection system functionality.

Room lightmapping

Lightmapping of a single room with static lights for a project targeted for mobile, both Android and iOS.

Day night adjuster

A reusable Unity component to create lighting setting profiles for day or night.

atrois

Global Game Jam 2015: 3D platformer game made in Unity3D.